Café

Automatica

Café Automatica

After the disappearance of his parents - the scientists who first discovered and studied the planet Ion, built Café Automatica, and were somehow mysteriously connected to a unique green Energy Tree - teenager boy  Ian decides to continue their work. But to do this, he’ll have to confront the powerful Grace Goodheart, who wants to get her sticky tentacles on Ion and its source  that powers Café Automatica, a place where weary space travellers can grab a bite to eat. An independent, impulsive alien girl Agatha helps analytically-minded  Ian to run the cafe. Taking advantage of the fact that Ion’s laws declare twelve-year-olds to be adults as long as they’re within the planet’s territory, Agatha escaped to Ion from her beloved dad to avoid the boring future he’d already planned out for her into Grace Goodheart’s corporation.
The rest of Ian’s team are vintage robots. Above all, there’s Ian’s childhood friend
Nestor, whose AI resembles the human nervous system. Ion’s staff also includes a
grouchy robot cook named Chef and a cheerful four-armed waitress named Nipi. The
team’s pet is Cutlet, the octocat, an irresistibly adorable yet astonishingly destructive
creature, inadvertently brought to Ion.
Each visitor of Cafe Automatica brings with them distinct physiologies, codes of conduct, values, and even varying diet preferences. As the Automatica team encounters challenges with these diverse visitors, our heroes embark on a journey of understanding and connection, learning to communicate with empathy and respect.

This is a story  about confronting the strange and the unusual, about the need to see it with an open mind and accept it for what it is.  The  show is  targeted at teens 8-12 years old and provides a deep dive into growing up, seeking independence, and recognizing that others have the right to be different, too.
The distinctive feature of Café Automatica is the setting: a café in space, visited by a wide variety of characters from all over the galaxy. Automatica’s customers have different physiologies, different codes of conduct, different values... even different culinary preferences. To solve the problems the Automatica team faces when these visitors arrive, our heroes have to learn to understand them. And sometimes it turns out that the hardest thing to understand are those close to you and most like you. Sometimes the most difficult problems are the ones within yourself.
Animation Adventure, Sci-Fi
Runtime: 26x11’
Status: Pre-production
Target audience: 6-11 y.o.




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